Minqing Liu

刘敏清
Undergraduate in Computer Science and Technology
College of Artificial Intelligence and Information Engineering, Yichun University (宜春学院)

About

I am an undergraduate student at the College of Artificial Intelligence and Information Engineering, Yichun University. My research and engineering interests focus on computer graphics, real-time rendering architectures, physically-based fluid simulation, and embodied AI simulation systems.

Computer Graphics Real-Time Rendering Fluid Simulation (LBM) Embodied AI & 3DGS GPU-Driven Pipelines

Education

Yichun University 宜春学院
2024.09 – 2028.07
B.Eng. in Computer Science and Technology · College of Artificial Intelligence and Information Engineering
CHSI Verified Student ID: AWDPY3TJDYCSXQ9G
· CHSI Portal ↗

Selected Projects

NexusEngine — Embodied AI & Digital Twin Simulation Engine
Cross-platform simulation engine built with C++20, Vulkan 1.3, MuJoCo, and 3D Gaussian Splatting (3DGS) with GPU-driven rendering and large-scale 3D Tiles streaming.
MQEngine & Home-LBM Fluid Simulation
Multi-threaded Vulkan rendering engine featuring a declarative RenderGraph and CUDA-accelerated matrix-free Lattice Boltzmann (Home-LBM) fluid simulation (CGPC 2026 Outstanding Camper Project).
Open-source C++20 and Node.js (V8 / libuv) bidirectional interoperability library for embedding JavaScript runtimes into native engines.